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Josh is the owner of Game-Wisdom, where he examines the art and science of games through posts, podcasts and videos.

Each week, I put up a Dissecting Design video on my YouTube channel; examining and breaking down one game.

For this week, I'm looking at Reccetear: An Item Shop's Tale and how this quirky game gave rise to the item shop simulator genre.

Timestamps:

0:00 -- Intro

1:20 -- Basics of the Game

5:18 -- Combat System Basics

13:50 -- Advanced Shop Play

20:16 -- The Flow of the Dungeon

28:07 -- Limitations of the Design

32:13 -- Final Thoughts and Impact of the Item Shop Genre

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