Like a great, intergalactic, sphere-shaped spaceship, Destiny 2 is closing in on us. Landing September 8, almost exactly three years after its predecessor, we have only the summer to enjoy real-life before the arrival of Bungie's next, addictive sci-fi shooter will put us in screen-stasis for the fall.
Many were disappointed by Destiny, but from what we know so far, it looks like Bungie is going to great lengths to make amends to what failed the first time around. At least the company's big gameplay reveal really got our hopes up.
10 Things You Need To Know About Destiny 2
Destiny was an amazing shooter, revolutionary in its MMO-ways, featuring great PvP options and end-game PvE content in its complex and original raids. Sadly, many weren't able enjoy this because of the game's convoluted narrative, online-only restriction and very limited content upon initial release.
Bungie/Activision appeared greedy with all the paid DLCs and expansions for #Destiny. But if your wallet was stocked enough to actually pay up, what you got was a truly fluent and rich shooter that aged extremely well. Though Bungie never really did manage to get the fractured story or lore right.
Hopefully they will this time around. A lot points to that fact when you take a look at these 10 things you need to know about Destiny 2.
1. Destiny 2 Will Support All Types Of Play
Though Destiny 2 maintains its online focus, single player enthusiasts should be able to find enjoyment in the game as well. During Bungie's gameplay reveal on May 18, the company stated that one of their main goals was to support all sorts of players — solo, competitive, raiders.
Which basically means we'll see cooperative Strike missions again (basically Destiny's dungeons/instances), big group raids and solo play with Patrol missions that are made "richer" by more interactive adventures. Also, shifting through all of these different play modes, including PvP, should be easier in Destiny 2, as Bungie has scrapped the idea of having to "go into orbit" every time you wanted to do basically anything. Less loading times, yay!
2. We Will See Destiny 2 For PC But Later
One of the biggest things about Destiny 2 is the fact that the game will release on PC. We've known this for a while, but now we also know that the PC release isn't set yet, suggesting that it may release later than the PS4 and Xbox One versions.
During Destiny 2's reveal event, game director Luke Smith said:
“We haven’t committed to a PC date yet. At Bungie, we are totally committed to making the PC build as great as we can. And we want to make sure this version of the game has the time it needs to bake in the oven so it’s a delicious piece of bread when it comes out.”
Bummer. On the bright side, it looks like PC play will support both 4K and ultra wide resolutions, not to mention it'll have an uncapped framerate and a FOV (field of vision) setting. Meaning that the game will probably look absolutely gorgeous if your PC is strong enough.
3. New Supers, Subclasses And Weapons
The three main classes of Destiny, Hunter, Titan and Warlock, will be getting an overhaul to their respected subclasses. The Dawnblade Warlock will, for example, be able to wield a flaming sword that spews out fireballs left and right.
Generally, every subclass will have an offensive and defensive purpose to make sure everyone is having an equal amount of fun. We'll see a lot of new Super Moves (special, powerful moves) for each class, and a lot of the old ones like the Titan Striker's Fist of Havoc or the Hunter Gunslinger's Golden Gun have been reworked.
Weapons also work differently. Gone are the Main, Special and Heavy equipment slots, in are Kinetic, Energy and Power slots. The Power slot holds the old Heavy weapons, like rocket launchers and machine guns, while Kinetic and Energy are the same thing, basically.
“In that energy slot, and kinetic slot, you can have the same weapons. The new weapon plan was designed to provide players more freedom and more choice to choose the stuff that they love.”
- Luke Smith, Destiny Game Director
Oh, and in Destiny 2 you get grenade launchers and submachine guns to toy with.
4. Light Levels Are Still Around
Destiny's end-game progression system was built upon Light Level instead of item level, though it's somewhat the same thing: A score that reflects how powerful your gear is overall and increases your performance against enemies in "the wilds."
The characters that lucky journalists got to play around with during the reveal event were level 20 and had a Light Level of 200 — meaning that this indicator of gear level is still in use. Whether or not it works in a similar way, we'll soon find out.
5. The Cabal Are Your Main Adversary In Destiny 2
The war-loving race of big brutish rhino people, the Cabal, look to be the main enemy at the outset in Destiny 2. These 800-pound warriors, lead by some guy called Gaul or Ghaal (first raid boss?!), apparently attacked Earth, destroyed our beloved Traveler (the big ball in the sky which grants all Guardians their powers) and sent the human race back to square one. Again.
Which leaves us to rebuild Earth and rekindle our connection to the Traveler before we can continue retaking the solar system. This might sound like a set back, but as long as the loot is all right, do we really care? Also, the first Destiny 2 trailer indicated that the Cabal have really upped their game with hunting dogs and duel-wielding gladiators.
6. The First Raid Might Not Be Ready On Release
The first-person shooter RPG raid experience was something that Destiny mastered. Too bad only a fraction of the playerbase actually ever got to experience the game's hard-ass but very rewarding raids like the Vault of Glass.
Raids will of course be back in Destiny 2, which we are overly excited about. Though we are hoping that Bungie will try to make them more accessible without them being totally completely easy as seen in other MMOs like World of Warcraft. Varying difficulties with different rewards would be a great approach.
At the moment it’s unclear whether a raid will be available at launch.
7. Destiny 2's Clan System Allows For Progression
As a brand new feature, Destiny 2 is going to enable the creations of clans or guilds in-game. There'll be banners, equipable flags, rosters and a simple achievement system that will allow clan members to benefit from each other's progress. What exactly these benefits are, we're unsure of at the moment.
Bungie will also implement a system that allows solo players and clans to team up for raid and Strike missions. So if a clan is in need of one "random" player to complete their 6-man raiding team, there's a group-finder tool that'll allow players to connect to each other.
On PC, Destiny 2 will support text communication with your party, raid or clan, while console players will have to make due with voice chat.
8. The First Non-Blizzard Game To Use The Battle.net Launcher
Blizzard, being owned by Activision, has "agreed" to lend their successful desktop app launcher to Destiny 2. A bit weird, seeing as all the other games in the Blizzard Desktop App are, well yeah, made by Blizzard.
Not necessarily a bad thing though. The desktop app is connected to a Battle.net account, which means that you'll be able to carry over all your friends from Hearthstone, Overwatch, World of Warcraft, Starcraft 2 and Diablo 3 to Destiny 2, and communicate with them across the different games.
It's also a great way for Activision to bring together the Destiny and Blizzard communities, exposing the joys of the different games and possibly cashing in on some more sales.
9. PvP Retuned With A New Mode
The PvP part of Destiny was one of the game's strengths as it was both fun and rewarding to enter the Crucible. Not much seems to be changing in the PvP arena area, except for the fact that the guardian versus guardian action will now be 4v4 for all modes — including the brand new mode called Countdown.
This is a bomb-defusal scenario, similar to Counter-Strike. It'll be a quick brawl where the attackers try to place and activate a bomb in a designated area of the map while the defenders prevent that sh*t from going down. Falling guardians are resurrectable in the mode, which ends when the bomb is either defused or detonated.
We expect there to be more, minor changes to parts of Destiny 2's Crucible, like the looting system, but no information about it has surfaced yet.
10. Action On Earth And Three Planets / Moons
Players have speculated for a long time that Destiny 2 would take us to Saturn. These rumors seem to be false — at least this time around — as Bungie confirmed that Destiny 2 will initially take place on four worlds: Earth, Titan, Nessus and Io.
- Earth is the starting point. It's here we'll fend off the Cabal attack and defend The Last City after The Tower (the main HUB of Destiny) has fallen. According to game director Luke Smith, the city is lost, and the action on Earth moves from Old Russia to the European Dead Zone, where a couple of Crucible maps were located in the original. The area is twice as big as any zone we've seen in Destiny so far.
- Titan is the largest moon of Saturn, and base of the Titan Vanguard in Destiny 2. Titan is “an old human utopia” that is “sinking into the ocean,” according to art director Michael Zak. There's no land on Titan, so players will have to navigate various platforms surrounded by a roaring sea.
- Nessus is a minor planet located somewhere between Uranus and Neptune. In Destiny 2, it's the headquarters of Cayde-6's Hunter Vanguard, but also a place infested with Vex. The race of ancient, evil robots are slowly turning the tiny rock planetoid into one of their machine worlds.
- Io is the innermost moon of Jupiter. It's the last place the Traveler touched before it collapsed, which makes it mysterious and key to restoring humanity to its former glory. Naturally, this is where Ikora Rey and the Warlock Vanguard are recuperating after the Cabal attack on Earth.
Do you know anything about Destiny 2 that we don't? Let us know in the comments!